Fixed a bug that prevented the player from attacking guards of minor factions during a prison rescue. Fixed a bug that would add wrong meshes to the sovereign relations report when minor factions were active. The player's relation with minor factions no longer revert to neutral at the end of a mercenary contract. Renamed a texture that would generate errors (banded_mail_armor_leather_grĂ¼n). Fixed a bug that let highland sharpshooters upgrade into themselves. Fixed a bug with patrols that made them go straigth to a castle after being hired instead of patrolling. Fixed a dialog bug that would show up after having helped a lord in battle. Added an option to disable the blood loss system. Added an option to disable larger battlefields when the player's party exceeds a given size. You can choose any value between 25% and 400%. Added an option to change the damage multiplier of all troops and heroes (including you). Added the upgrade trees of minor factions in the upgrade trees report. Made lumber easier to obtain by increasing its abundance on markets and adding it to the inventory of forest bandits (which lets you acquire some by defeating them). The highest tier freelancer is now equivalent to other level 40 troops. There is now 1 new tier for Freelancer troops. Added 1 new troop to the County of Geroia, 1 new troop to the Pincipality of Lokti and 1 new mercenary. Changed the code that generates random battlefields once more - they should be flatter than before. This should make their castles much easier to take. The Kolkar clan now uses low tier Khergit troops as a garrison for its castles and towns instead of Kolkar troops.
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